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 Tremors the monsters underneath

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PostSubject: Tremors the monsters underneath   Mon Jul 20, 2009 12:54 am

edit Life CycleIt seems that considering the imformation presented in the movie this eniter life cycle can take place in about 9 months, however du to the eggs ability to hbernate for extended periods of time this is likly the reson that the creatures wee vertially unknown up thill the late 20th century.

[edit] Graboids' EggsSimilar to "Sea Monkies", Tardigrades (also known as Water Bears), and the Lung Fish ability to lie dormant, though the Graboids ability is far greater. Graboid eggs can apparently lie dormant for centuries even becoming fossilized in the process the yolk however will still remain concurrent. This allows the enviorment enough time to "recover" and provide enough food for the next generation of graboids. For the eggs to awaken an outside heat source or sources need to be present as evidenced in Tremors: 4. It is not understood however how the Graboids of the previous films were awakened. It is believed that the eggs survive being eaten by other animals due to the stink that seems to be present in all of the Grabiod's life stages; this is supported by the fact that months after the creatures hatch the eggshells have not been disturbed. While it has not been confirmed, Graboid eggs seem to be laid in clutches of four by a single Ass-Blaster; though considering the view given by the third movie this is hard to be substantiated. Another possibility is that the eggs are laid by Ass-Blasters who migrate in groups over great distances and communally lay then spreading out the species.

[edit] Baby GraboidBaby Graboids sometimes referred to as "Dirt Dragons" from the 4th movie, though this may also be an alternate name for the full grown Graboids as well. While this is not an official life stage of the Garboids, it is a important category as it shows the creatures development at 1 to 2 months. The Baby Graboids appear to be 4.5-foot versions of the adult grabiods. They likely posses thinner skin then the adults or at least a weaker Endoskeleton, as the posses carapace like plates on the top of their body but not the sides this is a key weakness as can be killed with a hand held weapon such as a pickaxe. It was originally thought that they could be picked of by a sharp shooter (Black Hand Kelly later gets killed but appears to start the Gummer family's love of weapons), this theory remains untested however as the Baby Graboids continued to grow.

[edit] PhysiologyThey are like the adults completely subterranean and poses many of the features that adults do; they completely lack the three tongues of the adults but they make up for it with speed and surprising strength.

[edit] Hunting and intelligenceThey are obviously just as smart as the adults and appear to work in packs similar to their later shrieker forms, easily able to kill 14 miners in under 10 minutes though as ambush hunters they made good use of their surprise. They can also burrow vertically in to the ground by vibrating at high speeds even dragging along body’s to feast on later; it is highly likely that adults could not do this due to their bulk. They are able to propel themselves through the air as they shoot from the ground. This is made deadlier in tunnels as they can simply turn around and repeat the maneuver. After shooting out of the ground like bullets and knocking the prey to the ground they bite on to the prey item and vibrate to pull the prey under the ground for consumption. For larger prey like humans they work together each grabbing on to the prey at different points after knocking them down and vibrating together to pull it underground to safely consume the meal together.
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PostSubject: Graboid   Mon Jul 20, 2009 12:54 am

GraboidThe standard graboid is the only creature to have appeared in all four entries, and also the 2003 TV series of the same name. They are the first stage of the life cycle of their species, followed by the shrieker and ass-blaster. In Tremors 4: The Legend Begins, which is a prequel taking place in 1889, thus before they got their current name, they are referred to as "dirt dragons". The name "graboid" was invented by shop owner character in the first film, Tremors, Walter Chang (Victor Wong); who was subsequently eaten by one. Promotional material written by the Sci Fi Channel gives them a scientific name: Caederus Americana.

As a result of the name of the series, "Tremors", many fans colloquially (and incorrectly) refer to the graboid beasts as "tremors". The result of this was that on-screen in Tremors 3, a tourist erroneously refers to one as a "tremor", only to be corrected by the character "Desert Jack" who replies, "They're called graboids!"

[edit] PhysiologyGraboids are depicted as subterranean animals, superficially resembling gigantic worms or Larva, with long, serpentine bodies. When fully grown, a mature graboid will measure up to 30 feet long, and 6 feet across at their widest point, and weigh 10-20 tons, from the infomation gained through the knowedge presented in Tremors 4 it takes them about 3 months to attain this size. Graboids completely lack eyes; they don't need them, due to living underground. Their heads consist of a massive, black, armored beak, which is used to push aside the dirt whilst digging. The beak opens up like a grotesque flower; it consists of a wide upper jaw, a thinner lower jaw, and a pair of hooked mandibles on either side. Whether they possess a skeleton or not is unknown, though a faux scientific document written by the SciFi channel hypotheses they have a semi-rigid internal structure, similar to the internal cuttlebones of certain cephalopods, such as cuttlefish.


A graboid extends its three, prehensile tonguesGraboids have a trio of long, powerful, serpent-like tentacles, which are prehensile and have a reach of at least ten feet. Normally kept retracted in the graboid's throat, these tentacles were initially mistaken for the actual creatures, causing the characters in the first Tremors film to underestimate their underground opponents. The graboid's common name is derived from these prehensile tentacles, which "grab" prey and suck it back down the graboid's hungry gullet. The three "tongues" each have a mouth, teeth and two horn like projections on the upper jaw and lower jaw. It is unclear if the "tongues" have a throat and are able to consume food or drink. At times, these tentacles appear to have minds of their own, hissing and writhing like snakes. Food is typically swallowed whole, though early in the original Tremors film, they are shown to dismember and decapitate their prey. It is possible that the "tongues" serve another purpose as well, namely for a drink of water. Maybe the "tongues" prehensile ability allows them to get a drink with out exposing their entire body.

A graboid's hide is thick and leathery, with a rough, pebbly texture, giving them a reptilian appearance, (though they are not reptiles). This makes them very hard to kill with anything short of saturation bombing or large-bore rounds, usually from guns designed for large animals such as elephants and buffalo. Graboids possess immense physical strength, able to topple over mobile homes, tow along an object heavy as a pickup truck without slowing down, smash through brick walls and pull an entire station wagon underground. Encircling their bodies are short spikes, which all move in unison to push the graboid through the dirt, similar to the setae on an earthworm. They are able to burrow faster than a human can run; a graboid in Tremors 3: Back to Perfection was able to keep pace with Jack's truck. With armored head and mobile spikes working together in unison, a graboid can "swim" through the loose soil at high speed like a shark in the water, though they are incapable of tunneling through solid rock. Graboids (and their Nymph and imago forms, the shrieker and ass-blaster respectively) have distinctive orange blood. Graboids also have a powerful stench, which is made evident on several occasions throughout the first film. Though underplayed in the 2nd and 3rd films, the graboid's stench becomes a critical plot point in Tremors 4; Juan is able to identify the graboids as being the unseen killers in the silver mines they are at this point called dirt dragons they are small and jump from the ground extremely fast with a hard shell on their back, hunting by sound, shedding their shells and growing to become matured graboids later in the film due to them sharing the same vile odoer. The graboids' greatest weakness is that it is unable to tell the terrain of the environment it is in before it's too late, which is demonstrated when Earl and Val trick one into running into a concrete wall, and when Val tricks another into running off of a cliff.

[edit] Hunting and intelligenceGraboids are shown to be ravenous carnivores, always on the hunt for food. Indiscriminate eaters, their diet includes but is not limited to sheep, cattle, horses, donkeys, coyotes, and even humans. They are known to be cannibalistic when the opportunity presents itself; El Blanco consumed an ass-blaster in Tremors 3. Lacking eyes or a nose, they're shown to hunt by sensing seismic vibrations, which are produced by sounds and movements (such as walking). Because they are unable to tell the difference between edible and inedible vibration sources they adopt a policy of "eat first, ask questions later," simply swallowing whatever sets off their vibration sensors and regurgitate anything that does not taste good. Inedible objects can be spat out with amazing force, being propelled high into the air. Due to the sensitive hearing they use for underground navigation, graboids are so sensitive to sound they must retreat from loud explosions, which cause them great pain due to sensory overload.

Graboids are ambush predators, preferring to sneak up on their quarry, though they are shown to chase it down with great determination. They erupt from the ground and use their tentacles to ensnare prey, pulling them into their mouth (sometimes only the tentacles break the surface). The tentacles wrap around the prey, biting into its flesh or hooking the prey with their horn-like spikes. When the prey attempts to flee by climbing (for instance onto the roof of a house or car), graboids will simply dig away the earth under the hiding place, undermining it until it collapses or sinks low enough to allow the graboid to pluck off the hiding prey. When they are unable to break down the prey's hiding spot, the undaunted graboids will continue circling it like sharks until it ceases making vibrations. Usually they wait so long the prey dies of dehydration or starvation, i.e. several days.

Graboids are highly intelligent, possessing memory and the ability to learn. For instance, in the first Tremors movie the characters successfully killed a graboid by having it swallow homemade dynamite. The second graboid (nicknamed "Stumpy" by Val) had apparently noticed this trap and simply regurgitated the dynamite. There are plenty of other examples, for instance when the characters escaped on a bulldozer which was too big to be toppled (weighing 30 tons) or undermined (it could drive away before the graboids had a chance to dig away enough of the dirt under it), the creatures simply dug a trap in its path.
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PostSubject: shrieker   Mon Jul 20, 2009 12:55 am

[edit] Shrieker
A shrieker from Tremors 2The shrieker (Caederus mexicana) is a fictional species in the Tremors series of films. It appeared in Tremors 2: Aftershocks, Tremors 3 and several episodes of the Tremors TV series. It is the second life cycle stage of the creatures featured in the series; the Graboid being the first and the Ass-Blaster being the next and final. The shrieker can be seen as a kind of pupa without the immobility, or a nymph even though a nymph would be the young beginning stages for animals (insects) with incomplete metamorphosis, the Shrieker being the middle "teen" stage. And the Graboid species clearly shows a complete metamorphosis.

The name "shrieker" was given to the creature by the special effects crew of Tremors 2 and later introduced to the audience in Tremors 3.

[edit] Physiology Shriekers are asexual, and as such only have one role, make more shriekers, once they eat enough food they reproduce. When they reproduce they open their moths to the greatest extent and with a good deal of screeching deposit a fetus on the ground the �baby� immediately begins to stand up also it was observed that it already seem to begin to grow. Kate Reilly theorizes that they must of course be able to repeat this feat, �one becomes two, two becomes four�. Unlike their previous incarnations, the huge, subterranean and limbless graboids, shriekers live on the surface. Much smaller than graboids, shriekers are about 5 feet (1,50 m) long and 3 1/2 feet (1,05 m) tall. While graboids are worm-like in shape, shriekers slightly resemble dinosaurs or heavy ground-dwelling birds, having stout, three-toed legs and a compact body. They also have a short, stump-like tail. This tail, as well as some small bulges in the neck, has some orange coloring on it. While its function is unknown it could possible be the early stage of the Assblaster tail and could have the chemicals already present in small quantities; or it could even be used in signaling other shriekers. The one thing that shows shriekers are related to graboids is their skull - just like a graboid's, it consists of a powerful, beak-like armored upper jaw and a much narrower lower jaw and the mandibles have sharp hooks and serration’s, ideal to hold prey. Inside the "beak" is a slightly prehensile tongue that they use to pick up smaller pieces of food or other edible material, they do this by dragging their tongue over the ground. Sometime during their twelve hour molting it is believed that they lose the ability to duplicate and instead their bodies convert over to being able to lay eggs.

[edit] Hunting and intelligenceUnlike the solitary graboids, shriekers are pack hunters, using their numbers to bring down large prey. In Tremors 2, the Graboids spawned three Shriekers per worm. For some reason this changes in Tremors 3, in which Burt explains that one Graboid can spawn six from itself (the number of Shriekers spawned may be related to the food a Graboid has successfully consumed). They are able to hunt in packs, for a special ability they have. By eating sufficient foods of any kind and getting enough to eat, they have the ability to multiply. The creatures are hermaphrodites, being able to double in number every few minutes. In Tremors 3, the six Shriekers were able to spawn an entire herd of them under 12 hours. Sensing heat, they let out loud screams (earning their name). While the sound is useless (as they are deaf) they produce a lot of heat when screaming, alerting each other to the presence of prey. Another thing unexplained in the films is the shriekers' ability to "see" heat before raising the frill covering their heat sensor; they always seem to know when to raise it. It is explained on the Stampede Entertainment FAQ that they can see some heat through the frills. Raising them merely enables them to make full use of the obviously delicate sensory organ, similar to opening one's eyes widely. In an episode of Tremors the TV Series, Shriekers were being trained by a government agency to use their heat-seeking organs to locate people in disaster areas. However, these test subjects proved to be too much for the government agents and scientist to handle, and eventually went on a rampage. Within hours they multiplied from 3 individual shriekers to 40.

"Are you saying that they’re so smart because they’re so dumb?" Grady Hoover, Tremors 2: Aftershocks. When first introduced, they appeared to be so intelligent they would know to wreack cars and destroy radio towers to isolate and slow down their prey. This was later proven to be false as they attacked these objects beacause they gave off heat, making the creatures think that they were attacking prey.They have been observed attempting to eat warm car engines electronic cables and steamed clothes. While this was not seen in Tremors 3, AB may respond similarly.

While hunting, shriekers show some good feats of insight and cooperation, using each other to form natural ladders to reach prey hiding on high ground such as rooftops.

Shriekers also feed on cold objects, which they find by dragging their tongue over the ground or beacuse they detect a lack of heat.. They have been observed eating military rations, and could possibly also feed on plants, which would make them omnivores.
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PostSubject: Ass-blasters   Mon Jul 20, 2009 12:56 am

[edit] Assblaster
An Assblaster as seen in Tremors 3The Ass-blaster is the third and final morph of the Graboid's life cycle and is considered by some including Burt Gummer to be an even larger threat than Shriekers and Graboids due to their heat seeking abilities and their ability to glide after blasting off. This ability to fly is the result off the ass-blaster's most unique ability in which the Ass-Blaster works two chemicals into it's tail section. Once these two chemicals mix, they become volatile and react violently when exposed to the air, creating a lifting explosion. Much like the Bombardier Beetle.

[edit] PhysiologyThe assblaster's appearance is slightly different from it's previous shrieker form in that the body is longer but more slightly built with fin like wings used for controlled gliding. The skull is far thinner than the last two forms and is a glossy black contrasting with the Ass-Blasters' mostly reddish orange body and tan wings. The heat sensing organ is far more compact being like two slits for eyes as the creature visibly looked left, right, and down when looking for the movies protagonists. The assblaster premiered in Tremors 3, resulting from the Shrieker reaching their molting period of 12 hours. They literally do molt out of the skin of the shrieker leaving it and an orangeish liquid material behind. The flame resulting from the Ass Blasters' take off is exceedingly hot, a fact acknowledged when one of them started using it to melt the door of Burt's safe room open. At some unknown point the AssBlasters will lay one or possibly more eggs, there by perpetuating the species; this assumption was after a look at the creatures innards with only one egg being visible at that time. It is also unknown if it will then die or lay another egg after a period of time. It is possible given the pack behavior seen in Tremors 3 that the creatures will communally lay eggs, similar to sea turtles.

[edit] Hunting and intelligenceAss-blasters hunt like birds of prey, scanning the ground for prey while gliding on hot air currents. Their heat sensors are much wider than shriekers', allowing them to view large sections of land at the same time. Judging from shots in Tremors 3 depicting the ass-blasters' point of view, the heat they sense is processed into an infrared-camera-like image, just like how shriekers see the world. An ass-blaster's heat vision is much more detailed than a shrieker's, actually being able to distinguish faint evidence of facial expressions. Like the other creatures, ass-blasters are also attracted to inedible heat sources such as fires. It is not known how they would transverse large distances, such a flock of ducks or geese would, the reason for this quarry is that the only flight formation seen is that of a circling vulture like pattern when hunting.

For reasons unexplained in the film, unlike their previous form Shriekers, an ass-blaster will slip into a coma after eating, instead of multiplying. They could possibly (though this theory is unsupported) be processing the meal into making more eggs.

Like the other life cycle stages, ass-blasters are intelligent, capable of learning from their mistakes. When several ass-blasters were blown up by being shot with burning spears fired from a makeshift potato gun in Tremors 3, one ass-blaster quickly learned to dodge these projectiles.
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PostSubject: Re: Tremors the monsters underneath   Mon Jul 20, 2009 12:56 am

http://tremors.wikia.com/wiki/Graboid

I do not own any of these creatures or this rather long explanation, thus here the link as proof of where i got ti from.
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